We created algorithms for graph paper designs.
We created programs using symbols as code.
Now let's try a maze activity where we will create algorithms to move an Angry Bird from one side of the maze to the pig on the other side.
Ready for something harder? Use the Artist Sequence to write code that will direct the artist to draw pictures.
If you finish looping, try the artist debugging activity to fix "bugs", or mistakes, built in to a program.