
Program - An algorithm that has been coded into something that can be run by a machine.
Persistence - Trying again and again, even when something is very hard.
Sprite - An object on the screen with a location, size, and appearance.
Behavior - An action a sprite performs continuously until it’s told to stop.
Event - An action, like a key press, that causes something in your program to happen.
Algorithm - A list of steps that you can follow to finish a task.
Loop- A sequence of instruction that repeats until a certain condition is met.